We decided that we would have a fictional Jacobite Rebellion game as the inaugural run and test of the new terrain. Now while we use Black Powder as our rule set of choice we have substantially play tested and changed the movement mechanics and now our brigades are activated by cards. This really eliminates the Igo Ugo system nicely and makes every game very random. You know you will get the chance to activate the brigade but when it will activate is another matter all together.
Although credit has to be given for consistency after 4 straight failed command rolls he went from the position in picture 1 too:
Having everything leap off the road in columns and running into a wood disordering half the brigade, but with the cavalry poised to repel the advancing English Yeomanry!
Or perhaps not as the brave lads were broken in short order and running off table.
Meanwhile on the other Flank I had to protect the Whiskey still.
Against Hordes of advancing English!
Yep as usual I drew them on, well I would have but Kev was struggling having got bottlenecked crossing the river and failing to move for a fair few turns.
Before we knew it the toll bell rang the Jacobites would have to break camp and find solace in the bottle as the English were just too strong for us.