So last night we set about round three of our current Britannia campaign and things are not going to well for the Britons at all.
Currently the scores are:
Kev and Glenn ( Rotten Romans)
Battle of Medway Tactical Victory 3 points.
Battle of Cadbury Castle Strategic Victory 5 points
Loki ( British Tribes)
Killing Geta ( Batavian commander ) at Medway 1 point.
Yes I am trailing by 7 points going into this 3rd battle so I can not win the Caractacus wars but I could close the gap in points before we go into the Boudican rebellion with a bit of luck. It could not get any worse than last week surely!
Now going into this game myself and Kev both had big reservations about the rules and how they would impact the playability of the scenario. We debated about changing things before we even played the game at great length but decided to play anyway to see if we would both be proven correct in our deductions.
The Romans lost a division trying to get through the gap.
We called the game at this point as both myself and Kevin had proven our points and the rules for the game needed some serious adjustment to make the games playable.
Kev had concerns about the uphill bonus and he was absolutely correct I decimated his troops,but we discovered we had actually played this slightly wrong, It was not a game changing wrong but meant we had some melees incorrectly calculated as a result. An easy fix which we have done with a new rule.
What did prove to be a bigger concern was the rules given for hill forts, having both fought several battles involving these we both concluded that there was no point defending a hill fort at all as you can not win a combat inside one and it becomes an easy take for the attacker so we have changed the rules for these after a discussion last night to make them play more realistically.
So the game was stopped and declared void as it was simply not playable as it is written in our opinion.
We have introduced some new rules to deal with hills, Hill Forts and Testudos.
Exactly as per the rule book pg77 with the addition of the new rule NO charge bonus for charging uphill. this gives an advantage to the defenders of high ground. Too us this is more realistic than an equal odds fight, where the charge bonus negates the uphill bonus.
Hill Forts / Mile Forts
We have scrapped most of the rules in the Britannia supplement completely. Instead we have the following rules:
No charge bonus for attacking uphill applies.
+1 uphill bonus to the defenders.
+2 Morale save
Defenders may allocate up to 50% of their clash value to any one face, and must divide attack dice equally rounding down should they be attacked from multiple directions.
Attackers may only engage one unit and one rear support per face.
Defenders ignore all break test results except break.
Attackers are subject to the rule on pg77 if they take a test.
These simple rule amendments should make it fairer to anyone with the high ground or defending a fortification to hold out for a while, at the very least will stop it being a walk over for the attackers in these situations. Of course no account can be made for a bad dice roll, that is just misfortune!
Testudo Additional rule: suffers a loss of 1 inch movement per move. this is to represent the versatility of the formation but also the extra effort needed to maintain the formation over a Battle line.