We decided to keep terrain to the minimum so as to get the basic mechanics understood. The objective for the French was to capture the Village, the British & Prussians had to hold it.
Things were quite on the other flank with an exchange of skirmish fire but no casualties.
Turn 6 sees an exchange of musketry and the French assault The Prussians. Kev rolls well as he has been all night and his canister rips through one column. While a 40 figure line rips into another.
The result is not good as Kev rolls 11 and rips through both Lancer units causing a retreat and a rout!! Kelly fairs better.
Only two turns later and the table has a different look.
Yep The bloody dice gods got me! I failed my morale and the whole bloody lot went. I learnt two things from this 1) charging line with Cavalry in the new rules is a NO NO NO!!! it hurts and when your opponent rolls high your cavalry will not charge home. 2) Kev needs new dice far to many 10/11 and 12 results for my liking. 3) I need new dice too many 1/2 and 3's.
The game went on for a couple more turns in which although Kev was moving to support the Village Kelly captured the village.
A good nights fun was had by all.